Penerapan Model Pembelajaran Kooperatif Tipe Teams, Games, Tournamnet (TGT) Berbantuan Media Wayground Terhadap Hasil Belajar Mata Pelajaran Ekonomi

Lani Devita Hijriani, Ai Nur Solihat, Gugum Gumilar

Abstract


This study aims to analyze the effect of implementing the Teams Games Tournament (TGT) cooperative learning model supported by the wayground learning platform on the learning outcomes of tenth-grade students at State Senior High School 8 Tasikmalaya. This study employed a quantitative approach with a quasi-experimental method using a non-equivalent control group design. The population consisted of all tenth-grade students totaling 490 students. The samples were selected using a non-probability sampling technique, resulting in Class X-5 as the experimental class and Class X-6 as the control class. The collected data were analyzed using normality and homogeneity tests as prerequisite tests, followed by hypothesis testing using the t-test. The findings revealed that the learning outcomes of students in the experimental class who were taught using the Teams Games Tournament (TGT) cooperative learning model supported by the wayground learning platform were higher than those of students in the control class who received conventional instruction. Therefore, the implementation of the Teams Games Tournament (TGT) cooperative learning model supported by wayground positively affected students’ learning outcomes in Economics, particularly on the topic of Financial Institutions in Indonesia

Keywords


Teams Games Tournament, Wayground Media, Learning Outcomes.

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DOI: http://dx.doi.org/10.33087/sjee.v10i2.442

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SJEE (Scientific Journals of Economic Education)
Publisher: Program Studi Pendidikan Ekonomi, FKIP Universitas Batanghari
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